FULL Psybnc2.3.1.exe DOWNLOAD: psybnc, psybnc install, psybnc vs znc, psybnc ipv6, psybnc commands, psybnc alternative, . psybnc, psybnc install, psybnc vs znc, psybnc ipv6, psybnc commands, psybnc alternative, . FULL psybnc2.3.1.exe DOWNLOAD: psybnc, psybnc install, psybnc vs znc, psybnc ipv6, psybnc commands, psybnc alternative, . psybnc, psybnc install, psybnc vs znc, psybnc ipv6, psybnc commands, psybnc alternative, . psybnc, psybnc install, psybnc vs znc, psybnc ipv6, psybnc commands, psybnc alternative, . download psybnc windowsQ: How to make a movieclip follow another one I'm working on a shooting game in flash cs5. I have 2 movieclips, one that moves, one that shoots, but they need to stay together in order to shoot at the same time, I tried with a line of code, but it doesn't work. Code: movie1.gotoAndPlay(0); movie2.gotoAndPlay(0); Link to my project: Thanks A: If you just want the two to move in sync, don't use gotoAndPlay. Try something like this instead: movie1.x = movie2.x; movie1.y = movie2.y; // Make sure to call this only when the first clip's new x and y values // are valid, ie, after the clip has moved and when it's not hidden. movie2.x = 0; movie2.y = 0; Q: Why I have to manually specify template arguments for a class template? If I have the following code : template class A { public: A() { v1 = new T(); 4bc0debe42
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